A few months ago I received an STM32F3DISCOVERY evaluation board, similar to the STM32F4DISCOVERY that I’ve used for prototyping at work, but for the new STM32 F3 series Cortex-M4. Since ST doesn’t provide a development environment like TI and NXP do, and the commercial packages available are expensive and windows only, I’ve decided to put up a step-by-step tutorial on how to setup an opensource environment for Mac OS X based on eclipse, GCC ARM and openOCD.
All the packages are multi-platform, so it should be easy to configure a similar environment for Linux or Windows.
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